| Ability use feedback text has been reviewed, edited, and updated. |
| Ability use animations have been reviewed, updated, and fixed where necessary. |
| State upgrades and downgrades now display correctly in the status windows. |
| Hyper-Jump animations have been updated. |
| Personal Firewall bonuses are now correctly removed when the ability is turned off. |
| New animations have been added for Open Locks. |
| Failed Write Code attempts now burn appropriate code bits and fragments. |
| Repair Items now works correctly. |
| Recall Team Member now works correctly. |
| Buffer Overflow Abilities now work correctly. |
| Find Weakness now downgrades the target's Ranged and Melee Damage Resistance on a successful use. |
| Incorrectly categorized Ability Codes are now in the correct area of the Write Code window. |
| Delete Upgrade and Cancel Upgrade now remove Weapons Boost on a successful use. |
| Mouse-over text for Ability upgrades and downgrades has been reviewed and updated. |
| The bug causing Abilities to always be interrupted on first use has been fixed. |
| Adjustments have been made to how Sneaking checks to see if the player has been seen. |
| Ability prerequisites have been reviewed and updated where necessary. |
| NPCs can no longer use viral attacks while mezzed. |
| Buffer costs have been reviewed and updated. |
| Ability codes are now found on the appropriate Vendors. |
| Ability damage and downgrades now work correctly during combat. |
| Disrupt Connection now affects the target's Combat Tactics and Viral Transmission scores. |
| Bug causing problems leveling up a lower-level Ability when you also have a higher-level version has been fixed. |
| Precise Blows and Energized Attacks now interact correctly. |
| Bash now has a re-use timer. |
| Special attacks requiring a weapon can no longer be used when disarmed. |
| Incorrect Ability Memory costs have been fixed. |
| Ability description text has been reviewed, edited, and updated. |
| Master Knife Thrower has been improved. |
| Master Assassin has been improved. |
| The cap on Stealth bonuses has been increased. |
| PCs and NPCs can no longer move until all mez effects have worn off. |
| Prerequisites for the Network Hacker Ability have been adjusted. |
| Resist Infection now increases Viral Deflection instead of Viral Resistance. |
| Miasma 1.0 now has an Aura effect. |
| NPCs now use Interlock-only Abilities during Interlock. |
| Hyper Speed now increases Movement Speed by 1.5% per level. |
| Concealment now works correctly. |
| Selective Phage now upgrades the character's Viral Damage, Inner Strength regeneration, and Concentration. |
| Steady Aim now has a cooldown timer. |
| Impart Invisibility can no longer be used on PCs in Interlock. |
| The Impart Invisibility effect is now broken by attacking, entering Interlock, or using Abilities. |
| Sidekick Combo no longer requires the opponent to be Staggered. |
| Vanish now works correctly. |
| Improved Invisibility now increases the duration of the Invisibility effect. |
| Improved Invisibility no longer has a Buffer cost. |
| Ghost Strike no longer refreshes the invisibility timer when successful. |
| Attributes now affect player statistics directly instead of Abilities themselves. |
| Decompile, Repair, Compile, and Cryptography now have statistics associated with each ability. |
| Auto-discovery of code structures (recipes) is now governed by either the character's Write Code or appropriate Maker Ability--whichever is highest. |
| Cryptography now has a use timer. |
| Impart Invisibility can no longer target the character using the ability. |
| Item and code structure description text has been reviewed, edited, and updated. |
| Item icons have been reviewed and updated. |
| The Code Compiler now accurately tracks the number of remaining uses. |
| GO - implement info and xp proxy objects |
| Repair Tools are now available on Item Vendors and as loot drops. |
| Animations have been added for using Holy Water. |
| Issues with some unequippable items have been resolved. |
| Item names have been reviewed, edited, and updated. |
| Weapon animations have been reviewed and updated. |
| Item textures have been reviewed and updated. |
| Bug allowing characters to move through walls after using Consumables has been fixed. |
| Vendor Information costs for items have been reviewed and updated. |
| Item mouseover text has been reviewed, edited, and updated. |
| Vendor inventory tables have been reviewed and updated. |
| Mk II Armored Male Shoes now add to damage resistance. |
| Status window now correctly shows bonuses due to enhanced clothing. |
| Players can no longer trade Information to a player who has the maximum Information allowed. |
| Exile hideout bosses now drop loot appropriate to their levels. |
| Noise levels for Silenced and normal weapons have been adjusted. |
| Item prerequisites have been reviewed and updated. |
| Locate Data Nodes Ability code complexity has been lowered. |
| Missions have been reviewed and updated. |
| Mission Team invite feedback has been reviewed and updated. |
| Many Mission-specific bugs have been resolved. |
| Mission text has been reviewed, edited, and updated. |
| NPC chat no longer bleeds over into nearby mission areas. |
| Placing of mission waypoints has been optimized. |
| Unlocking a door no longer disarms the trap if one is present. |
| NPC hostility levels and timing have been adjusted. |
| Missions have been adjusted to use separate first and last names. |
| Mission objectives now update dynamically on all team-members' screens. |
| Some new mission floorplans have been added. |
| Rewards now scale to team level correctly. |
| Neighborhood contacts now distinguish between being out of missions and having none for the character's level. |
| Several mission-related client crash bugs have been fixed. |
| Major rewards for final neighborhood missions have been updated. |
| Mission experience rewards now dynamically change for addition or loss of team members and for members who've finished the mission before. |
| Voiceovers have been reviewed and polished. |
| Tutorial text has been reviewed and updated. |
| Using hotkeys during the tutorial works the same as using the mouse. |
| Tutorial mission objectives now update correctly. |
| Consumables are now listed under Tools in the Actions panel. |
| Tooltips UI was reviewed and updated. |
| Sentinel browser window now automatically closes if the player is attacked. |
| Success feedback information has been reviewed and updated. |
| Useable items list on Vendors now dynamically updates. |
| Subway map UI has been reviewed and updated. |
| Tells now show as tell [playername]>> in the Chat window. |
| Central Storage now has sorting options. |
| Elevator UI was reviewed and polished. |
| NPC portraits have been reviewed and polished. |
| Open UI elements remain open after teleporting via hardline. |
| Abilities panel UI has been reviewed and polished. |
| Advanced Team Find panel has been added. |
| Chat UI activation is now more consistent. |
| All UI elements were reviewed, updated, and polished. |
| The Chat UI now appears if ENTER is pressed while it's minimized. |
| Experience and damage text has been polished. |
| Mission panel has been reviewed and polished. |
| Pin buttons on panels now work correctly. |
| Mission Team captains now get a confirmation window before releasing a member from the team. |
| Mouseover tool tips have been added to most UI elements. |
| Combat UI has been reviewed, updated, and polished. |
| Loading Area graphics have been reviewed and updated. |
| Tutorial Vignette interface has been improved. |
| Faction panel UI has been reviewed and updated. |
| All the Ls are belong to new font. |
| Players can now toggle the UI on or off using CTRL + U. |
| Mousing over an Aura effect now shows details on the Aura's effect. |
| GM chat now shows an icon beside the text and the text is red. |
| Double clicking an item in the Marketplace now asks if the player wishes to buy the item. |
| Textures were reviewed, updated, and polished. |
| Point-of-interest markers were reviewed, corrected, and updated. |
| Club signs have been reviewed, edited, and updated. |
| The Ability tree layout and icons was reviewed, edited, and updated. |
| PC and NPC models were reviewed, updated, and fixed where necessary. |
| PCs no longer stand back up if killed while jumping. |
| World object models have been reviewed, updated, and fixed where necessary. |
| The Repair Item tool has been added. |
| World object textures have been reviewed and updated. |