| Ability: Abilities in the same family now share a timer. |
| Ability: Inner Strength costs for many Hacker-tree Abilities have been reduced. |
| Client: Players will now log out automatically after an extended period of inactivity. |
| Game_performance: Server and client stability have been improved. |
| Inventory_item: Construct-specific loot tables have been added. |
| Navigation: Pressing the spacebar while not moving will now make a character jump straight up. |
| UI: Typing /manual in the chat window will open the game manual. |
| UI: Players can now right click another player's RSI and select Send a /tell. |
| Ability: Abilities are now listed in the correct categories in Vendor windows. |
| Ability: Some incorrect Ability prerequisites have been fixed. |
| Ability: Players can no longer activate the Sneak Ability while near an enemy. |
| Ability: The Death Effect penalty now times out correctly. |
| AI: Some NPC agression levels have been adjusted. |
| AI: Players can no longer entirely avoid NPCs by jumping over barriers while the NPC is attempting to engage them in Interlock. |
| Animation_NonCombat: Some issues with NPC animations have been resolved. |
| Character: Some problems with NPC Exile character sheets have been fixed. |
| Character: NPC Hacker-types will now use their Evade Combat Abilities. |
| Character: Character Inner Strength is now set to full when first jacking in. |
| Character: Bug preventing players from reclaiming their character name has been fixed. |
| Combat: Corpses no longer move after combat finishes. |
| Faction: Crew member clients no longer crash at log on if the crew captain's character is deleted. |
| Interlock: Damage based on tactic type has been adjusted. |
| Inventory_item: Bug causing infinite Inner Strength when re-equipping some items has been fixed. |
| Inventory_item: Game client no longer hangs when adding a newly coded Consumable to an existing stack while in the Loading Area. |
| Inventory_item: Bug causing recipes to not be added to a player's Inventory after a successful Decompile has been fixed. |
| Inventory_item: Uploading via hardline now works correctly. |
| Mission: Mission teams can no longer be used to retake linear missions. |
| Mission: Mission locations are no longer created in inaccessible locations. |
| Richworld: Bug causing Richworld NPCs and vehicles to occasionally disappear suddenly has been fixed. |
| Tutorial: Objectives are now displayed and checked off as they are completed. |
| UI: Client no longer closes when a player chooses a character name that's already been claimed. |
| UI: Stack quantities now display correctly on the Inventory panel. |
| UI: Tabbing away from the client no longer causes keys to be reassigned. |
| UI: Unavailable hardlines no longer show as green. |
| World_Object: Teleporting via hardline while sitting on a bench no longer leaves a character floating in the air. |
| World_Object: Display of Usable items in Vendor lists has been corrected. |
| World_Object: Some door opening animation issues have been resolved. |