| 3D_Model |
NPCs will now heal damage after a character escapes from them. |
| Ability |
Combat Training now grants +5 to combat tactics and a 120-point maximum health boost. |
| Ability |
Cryptography has been disabled until full implementation in the future. |
| AI |
Gang behavior while determining to attack or evade has been improved. |
| AI |
More adjustments have been made to NPC behavior when deciding whether to attack or evade. |
| Character |
New NPCs have been added. |
| Chat |
Maximum distance players will receive text about another player killing an NPC has been shortened. |
| Game_Balance |
Force Enhancer now grants a 0.4 tactics points per level bonus and has a 30-second duration. |
| Game_Balance |
Tutorial shoes now sell for 1 Information apiece. |
| Game_balance |
XP bonuses have been added based on mission team size. |
| Game_performance |
Client stability has been improved. |
| Interlock |
Force Combat and Free Fire are now on separate timers. |
| Inventory_item |
Access Node keys have been added to loot tables. |
| Mission |
Single-phase missions now award all XP at the end of the mission. |
| Mission |
Special item rewards have been added for storyline missions. |
| Mission |
Character sheets for some mission NPCs have been updated. |
| Mission |
More dialogue editing has been completed. |
| Sound_Effects |
More sound effects have been reviewed and polished. |
| Task |
Reserved word list has been reviewed and updated. |
| UI |
Duel challenge pop up now states the challenger's name, character level, and primary Discipline. |
| UI |
Log-in error messages have been reviewed and updated. |
| UI |
The /release command is now /reconstruct . |
| UI |
Players can now clear their current target by clicking away from it. |
| World_outdoors |
Access Nodes now require keys specific to each node to activate them. |
| 2D_Art |
More Ability icons have been updated. |
| 3D_Model |
More mood animations have been reviewed and polished. |
| Ability |
Area of effect attacks have been rebalanced for use during Interlock combat. |
| Ability |
Repair and Upgrade now gives an Inner Strength regeneration bonus rather than IS cost reductions. |
| Ability |
Trauma Surgeon now gives a bonus to Interlock evasion instead of Inner Strength cost reductions. |
| Ability |
Code Freeze Abilities are now on a family timer. |
| Ability |
Combat Aura 1.0 and 2.0 no longer stack. |
| Ability |
Combat Aura 2.0 now costs 30 Inner Strength per second and has a 15-second cooldown timer. |
| Ability |
Decompile cooldown timer is now 10 seconds. |
| Ability |
Combat Aura Abilities now have cooldown timers. |
| Character |
Exile gang behavior has been tweaked. |
| Character |
Bug causing problems when a member leaves a large faction has been fixed. |
| Dialogue |
New dialog has been added for many NPCs. |
| Dialogue |
Audio effects have been reviewed and updated. |
| Game_Balance |
Players now only see the loot effect when they are able to Search the object themselves. |
| Game_Balance |
Health Pills are now on a family timer. |
| Game_Balance |
Abilities in the Sneak Attack family now have a 15-second timer. |
| Game_performance |
Server and client stability have been improved. |
| Inventory_Item |
Health Pills now grant an immediate health point bonus, not health over time. |
| Inventory_Item |
Trophy placeholder items have been added. |
| Inventory_Item |
Descriptive text has been added for firearms. |
| Launcher |
The most recent patch notes are now displayed if there is no patch. |
| Mission |
Tutorial instruction text was reviewed and edited. |
| Mission |
More story missions have been added. |
| Mission |
Mission content has been reviewed and updated. |
| Mission |
Neighborhood contact missions have been reviewed and updated. |
| Mission |
Team members must enter a mission area in order to receive $Information for that mission phase. |
| Mission |
Total $Information granted on a mission team has been rebalanced. |
| UI |
Players can now buy back items they just sold to a Vendor. |
| UI |
Button mouseover text has been reviewed, edited, and updated. |
| UI |
Positive and negative buttons in windows have been switched. |
| UI |
Team Find panel now displays character names, levels, main Disciplines, and whether they are in your faction. |
| Visual_Effects |
Loot effects now last until the corpse is no longer lootable. |
| World_Object |
Collector dialogue text has been reviewed, edited, and updated. |
| World_Outdoors |
New NPCs have been added in preparation for launch. |
| Ability |
Siphon Data Node now works. |
| Ability |
Concealment now works correctly. |
| Ability |
Freeze System's mez effect now breaks when the target receives damage. |
| AI |
Simulacra no longer continue running if commanded to attack during a duel and the duel is canceled. |
| AI |
Exile gang members now have to detect Sneaking characters before attacking them. |
| Character |
Some errors with character-name use on missions have been fixed. |
| Inventory_Item |
Brooker Jackets can now be Decompiled. |
| Inventory_Item |
Holy Water now affects succubi correctly. |
| Inventory_Item |
Male version of Peck's shirt now grants a 20% Inner Strength regeneration bonus. |
| Mission |
More bugs preventing mission completion have been fixed. |
| World_Indoors |
Some indoor graphic problems have been resolved. |
| World_Outdoors |
More clipping and invisible wall issues have been resolved. |
| Ability |
Engage Foes 1.0 now affects all enemies within 6m of the target. |
| Ability |
Ability effects have been reviewed and polished. |
| Animation_NonCombat |
Mood animations have been reviewed and polished. |
| Animation_NonCombat |
Hyper-Jump variable animations have been added. |
| Animation_NonCombat |
Directional jump animations have been reviewed and polished. |
| Game_Balance |
Enemy XP awards have been revised. |
| Game_performance |
Server and client stability have been improved. |
| Interlock |
Auto firing weapons no longer interrupts launching programs. |
| Interlock |
Players must now move within minimum range of their weapons to use free-fire attacks. |
| Inventory_Item |
Clothing dropped in the world now appear in clothing boxes. |
| Inventory_Item |
Enhanced items have been added that upgrade different Coding statistics. |
| Mission |
Some neighborhood contact missions have been updated. |
| Sound_Effects |
Loot sound effects have been reviewed and tweaked. |
| Tutorial |
Players must open the vignette window (use the TV) before entering the dojo. |
| Ability use feedback text has been reviewed, edited, and updated. |
| Ability use animations have been reviewed, updated, and fixed where necessary. |
| State upgrades and downgrades now display correctly in the status windows. |
| Hyper-Jump animations have been updated. |
| Personal Firewall bonuses are now correctly removed when the ability is turned off. |
| New animations have been added for Open Locks. |
| Failed Write Code attempts now burn appropriate code bits and fragments. |
| Repair Items now works correctly. |
| Recall Team Member now works correctly. |
| Buffer Overflow Abilities now work correctly. |
| Find Weakness now downgrades the target's Ranged and Melee Damage Resistance on a successful use. |
| Incorrectly categorized Ability Codes are now in the correct area of the Write Code window. |
| Delete Upgrade and Cancel Upgrade now remove Weapons Boost on a successful use. |
| Mouse-over text for Ability upgrades and downgrades has been reviewed and updated. |
| The bug causing Abilities to always be interrupted on first use has been fixed. |
| Adjustments have been made to how Sneaking checks to see if the player has been seen. |
| Ability prerequisites have been reviewed and updated where necessary. |
| NPCs can no longer use viral attacks while mezzed. |
| Buffer costs have been reviewed and updated. |
| Ability codes are now found on the appropriate Vendors. |
| Ability damage and downgrades now work correctly during combat. |
| Disrupt Connection now affects the target's Combat Tactics and Viral Transmission scores. |
| Bug causing problems leveling up a lower-level Ability when you also have a higher-level version has been fixed. |
| Precise Blows and Energized Attacks now interact correctly. |
| Bash now has a re-use timer. |
| Special attacks requiring a weapon can no longer be used when disarmed. |
| Incorrect Ability Memory costs have been fixed. |
| Ability description text has been reviewed, edited, and updated. |
| Master Knife Thrower has been improved. |
| Master Assassin has been improved. |
| The cap on Stealth bonuses has been increased. |
| PCs and NPCs can no longer move until all mez effects have worn off. |
| Prerequisites for the Network Hacker Ability have been adjusted. |
| Resist Infection now increases Viral Deflection instead of Viral Resistance. |
| Miasma 1.0 now has an Aura effect. |
| NPCs now use Interlock-only Abilities during Interlock. |
| Hyper Speed now increases Movement Speed by 1.5% per level. |
| Concealment now works correctly. |
| Selective Phage now upgrades the character's Viral Damage, Inner Strength regeneration, and Concentration. |
| Steady Aim now has a cooldown timer. |
| Impart Invisibility can no longer be used on PCs in Interlock. |
| The Impart Invisibility effect is now broken by attacking, entering Interlock, or using Abilities. |
| Sidekick Combo no longer requires the opponent to be Staggered. |
| Vanish now works correctly. |
| Improved Invisibility now increases the duration of the Invisibility effect. |
| Improved Invisibility no longer has a Buffer cost. |
| Ghost Strike no longer refreshes the invisibility timer when successful. |
| Attributes now affect player statistics directly instead of Abilities themselves. |
| Decompile, Repair, Compile, and Cryptography now have statistics associated with each ability. |
| Auto-discovery of code structures (recipes) is now governed by either the character's Write Code or appropriate Maker Ability--whichever is highest. |
| Cryptography now has a use timer. |
| Impart Invisibility can no longer target the character using the ability. |
| Item and code structure description text has been reviewed, edited, and updated. |
| Item icons have been reviewed and updated. |
| The Code Compiler now accurately tracks the number of remaining uses. |
| GO - implement info and xp proxy objects |
| Repair Tools are now available on Item Vendors and as loot drops. |
| Animations have been added for using Holy Water. |
| Issues with some unequippable items have been resolved. |
| Item names have been reviewed, edited, and updated. |
| Weapon animations have been reviewed and updated. |
| Item textures have been reviewed and updated. |
| Bug allowing characters to move through walls after using Consumables has been fixed. |
| Vendor Information costs for items have been reviewed and updated. |
| Item mouseover text has been reviewed, edited, and updated. |
| Vendor inventory tables have been reviewed and updated. |
| Mk II Armored Male Shoes now add to damage resistance. |
| Status window now correctly shows bonuses due to enhanced clothing. |
| Players can no longer trade Information to a player who has the maximum Information allowed. |
| Exile hideout bosses now drop loot appropriate to their levels. |
| Noise levels for Silenced and normal weapons have been adjusted. |
| Item prerequisites have been reviewed and updated. |
| Locate Data Nodes Ability code complexity has been lowered. |
| Missions have been reviewed and updated. |
| Mission Team invite feedback has been reviewed and updated. |
| Many Mission-specific bugs have been resolved. |
| Mission text has been reviewed, edited, and updated. |
| NPC chat no longer bleeds over into nearby mission areas. |
| Placing of mission waypoints has been optimized. |
| Unlocking a door no longer disarms the trap if one is present. |
| NPC hostility levels and timing have been adjusted. |
| Missions have been adjusted to use separate first and last names. |
| Mission objectives now update dynamically on all team-members' screens. |
| Some new mission floorplans have been added. |
| Rewards now scale to team level correctly. |
| Neighborhood contacts now distinguish between being out of missions and having none for the character's level. |
| Several mission-related client crash bugs have been fixed. |
| Major rewards for final neighborhood missions have been updated. |
| Mission experience rewards now dynamically change for addition or loss of team members and for members who've finished the mission before. |
| Voiceovers have been reviewed and polished. |
| Tutorial text has been reviewed and updated. |
| Using hotkeys during the tutorial works the same as using the mouse. |
| Tutorial mission objectives now update correctly. |
| Consumables are now listed under Tools in the Actions panel. |
| Tooltips UI was reviewed and updated. |
| Sentinel browser window now automatically closes if the player is attacked. |
| Success feedback information has been reviewed and updated. |
| Useable items list on Vendors now dynamically updates. |
| Subway map UI has been reviewed and updated. |
| Tells now show as tell [playername]>> in the Chat window. |
| Central Storage now has sorting options. |
| Elevator UI was reviewed and polished. |
| NPC portraits have been reviewed and polished. |
| Open UI elements remain open after teleporting via hardline. |
| Abilities panel UI has been reviewed and polished. |
| Advanced Team Find panel has been added. |
| Chat UI activation is now more consistent. |
| All UI elements were reviewed, updated, and polished. |
| The Chat UI now appears if ENTER is pressed while it's minimized. |
| Experience and damage text has been polished. |
| Mission panel has been reviewed and polished. |
| Pin buttons on panels now work correctly. |
| Mission Team captains now get a confirmation window before releasing a member from the team. |
| Mouseover tool tips have been added to most UI elements. |
| Combat UI has been reviewed, updated, and polished. |
| Loading Area graphics have been reviewed and updated. |
| Tutorial Vignette interface has been improved. |
| Faction panel UI has been reviewed and updated. |
| All the Ls are belong to new font. |
| Players can now toggle the UI on or off using CTRL + U. |
| Mousing over an Aura effect now shows details on the Aura's effect. |
| GM chat now shows an icon beside the text and the text is red. |
| Double clicking an item in the Marketplace now asks if the player wishes to buy the item. |
| Textures were reviewed, updated, and polished. |
| Point-of-interest markers were reviewed, corrected, and updated. |
| Club signs have been reviewed, edited, and updated. |
| The Ability tree layout and icons was reviewed, edited, and updated. |
| PC and NPC models were reviewed, updated, and fixed where necessary. |
| PCs no longer stand back up if killed while jumping. |
| World object models have been reviewed, updated, and fixed where necessary. |
| The Repair Item tool has been added. |
| World object textures have been reviewed and updated. |